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Old Jul 28, 2005, 09:27 PM // 21:27   #21
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Quote:
Originally Posted by IxChel

Rockin' Hammer (infused Wa/Mo) looking to squash Mursaat
Elementalist and protect squishy healers from Jade armours.
I eat dwarfs for breakfast.

Hear! Hear! Reigning champion brawler (infused Wa/Mo) looking
for a serious dwarf hunting group. I'm not at all like Little Thom
who Charges into battle and aggro's 3 mobs at once!

Me Warrior protect squishies. Eat dwarf. Hammer good. Called
Targets good. Aggro'd groups bad. Me resurrect fallen heros!

Im going to laugh when i see this nearly word for word when bouncing through areas one day. I have seen similar before, and the guy was nearly worse than the shouter in frontier gate clogging up the local chat.
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Old Jul 28, 2005, 09:28 PM // 21:28   #22
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Someone will put these phrases into their farming bots
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Old Jul 28, 2005, 09:37 PM // 21:37   #23
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Quote:
Originally Posted by IxChel

Rockin' Hammer (infused Wa/Mo) looking to squash Mursaat
Elementalist and protect squishy healers from Jade armours.
I eat dwarfs for breakfast.

Hear! Hear! Reigning champion brawler (infused Wa/Mo) looking
for a serious dwarf hunting group. I'm just barely smarter than
Little Thom -- I know about aggro circles!

Me Warrior protect squishies. Eat dwarf. Hammer good. Called
Targets good. Aggro'd groups bad. Me resurrect fallen heros!

I have a female warrior and I find this advertising tactic works even better when you act a bit... suggestive. Like he said, remember your auidience... under-sexed computer nerds who play GW more than they see daylight.
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Old Jul 28, 2005, 10:24 PM // 22:24   #24
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I dont' get- can someone point out to me why Thunderhead is so hard? Its so simple:

Get 2 casters to man the cats. Everyone else stays in middle of field. When an enemy group begins to come into fort, have the caster on cats yell "Jades-East side" or something to the like. Then, everyone moves quickly to that side, someone calls targets, you quickly eliminate the enimies, and move back to center to repeat.

Anyways, about your complaining about not finding a group. The average group has 2 monks- that leaves 6 spaces for people who aren't monks. It shouldn't be a problem to find a group.
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Old Jul 28, 2005, 10:29 PM // 22:29   #25
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Quote:
Originally Posted by provoko
Forget all that nonsense. I'll form a group with you and help you. That mission is EASY, hehe, you just need competent people. We don't even need monks, thats right. The hardest part is the ending, hard because not many people are competent to manage that end, once you get three competent people, you've won, the rest are just there to deal damage.

It's not a secrect, but 99% of missions in the game can be done with henches and 100% of missions can be done without monks. Theres enough class specific heal/defense skills to compensate.
I totally agree.
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Old Jul 28, 2005, 10:39 PM // 22:39   #26
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Missions can only be done without monks if everyone knows what they're doing.

Good luck finding a PUG like that.
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Old Jul 28, 2005, 10:39 PM // 22:39   #27
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Quote:
Originally Posted by provoko
It's not a secrect, but 99% of missions in the game can be done with henches and 100% of missions can be done without monks. Theres enough class specific heal/defense skills to compensate.
I can walk through Thunderhead with henchies now, I know it so well. At least, I can right up until I'm defending the king at the fort. Every time, I can't freaking kill that boss that comes, and just get overrun.
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Old Jul 28, 2005, 10:44 PM // 22:44   #28
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Quote:
It's not a secrect, but 99% of missions in the game can be done with henches
Replace that 99% with a 100%.
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Old Jul 28, 2005, 10:47 PM // 22:47   #29
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Too many people think the correct strategy here is to stay with the king at the end and let the monsters come to you.

Read YellowMarkers post--that's how you do Thunderhead.

BTW, I have a L20 Ele/?? (changes depending on my mood) and Mo/?? (changes depending on farming vs. grouping). PM me here for IGN.

Last edited by Yamat; Jul 28, 2005 at 10:50 PM // 22:50..
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Old Jul 28, 2005, 10:49 PM // 22:49   #30
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Quote:
Originally Posted by IxChel

Rockin' Hammer (infused Wa/Mo) looking to squash Mursaat
Elementalist and protect squishy healers from Jade armours.
I eat dwarfs for breakfast.

Hear! Hear! Reigning champion brawler (infused Wa/Mo) looking
for a serious dwarf hunting group. I'm just barely smarter than
Little Thom -- I know about aggro circles!

Me Warrior protect squishies. Eat dwarf. Hammer good. Called
Targets good. Aggro'd groups bad. Me resurrect fallen heros!

Tee hee

I do the same, mine are;

Lonely Monk looking for a group, I can't hurt anything but I bake a mean bunch of cookies.
OR
Wanna play Doctors and Nurses, I am a monk looking for a group of willing patients
OR
Doc, Nurse, Phisiotherapist, Surgeon, Healer, Cleric, whatever you call me LFG

I know being a monk myself as my main makes it easy for a group but shouting this stuff gets you noticed much quicker than the teeni bopper Wa/Mo LFG Over and Over Over and Over Over and Over Over and Over Over and Over .............

Good lord I hate lame people who ask for groups like that, makes me want to get some uncooked spagetti, stab myself in the eye with it and then sweirl whatever is left into my brain with my fingers.

Anyways, get creative

Cheers
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Old Jul 28, 2005, 11:06 PM // 23:06   #31
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Default somebody say jokes???

I also feel ya.... I haven't partied with real people that much, due to the fact that most people would rather run off and leave me in the dust while I'm sorting my inventory, IDing/salvaging stuff, or just plain resting after a tough battle.... Now I have had a few partners that had a tactical mind like mine; it made the zone so much more fun to explore, as we were outsmarting Charr at every turn... I don't use Teamspeak or any of that (IMHO) crap as it makes everything to convenient to just be able to call out directions, orders, etc.... Good tacticians should be able to devise a "shorthand" communication program (i.e. military hand communications)
As long as you have a good battle plan before zoning... everybody should be ok...oh, and BTW...always take Alesia...she has not failed me yet....

FYI.... YellowMarker sounds like a genius to me...
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Old Jul 28, 2005, 11:32 PM // 23:32   #32
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You whant a hard build to get a gruop with try N/R well untill people discovered I could use Well of power and sprit of winter then suddenly I'm everyones friend but I rember tring to beg people to join my gruop or let me in their's and I was always the first person kicked from a group for a warrior or a monk And the other thing I hate is people who ignore the fact that a intellgent person can use their secondry proffesion just as well as their primary. Thankfully my guild got formed and now a gruop is just a hollar away
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Old Jul 28, 2005, 11:34 PM // 23:34   #33
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Quote:
Originally Posted by thestealthcow101
For the next hour and a half, we'll have to PRAY that a monk comes in and joins us. ALMOST 3 HOURS. LOOKING FOR A FULL GROUP. THIS IS STUPID.

If you're not a monk, good luck looking for a group. If you are a monk, have fun doing the mission 10 times with a group that invited you just because you are a monk, and yell at you because they died.
I'm getting tired of this.
I understand your pain as well. I did not have that much trouble as you with my W/Mo. I could find a group. Maybe it is changing since I haven't played him in three weeks or more.

Now that I have my Mo/Ele I have to turn down requests all the time. I'll have three invites going at once.

Today I actually had some fum with a group. They were spaming "Group of 5 high Level Players NEED a Friggin Monk.." I could not resist joining these guys. They were doing the mission and bonus for Riverside. I needed the Bonus. It was kinda funny. They were clueless on the bonus. We wiped out ONE Watchtower and they thought the bonus was done. I had to laugh and say..sorry many, many more to go. You are suppose to avoid the Mantle during this mission, they procceded to attack everything. We all died at least twice if not three times during this mission.

However for the most part they WAITED for me to recharge. That was worth it for me. Still there is no way to keep everyone alive. Hexes,Posion,etc. Thankfully at the last second before entering the mission I changed out my skills for "Smite Hex" & "Mend Aliment". That was a Godsend.

For some reason the Ele/Mo dropped. Dunno why could have been a Lag. She was fun to talk too during the mission and didn't seem to be upset about anything. So when she dropped I did my best on the Watchtowers with my decent "Firestorm" (Att 8 in Fire)

We ended up cleaning out the whole map. When it came time to "Run for the Bridge" There was nothing left to stop us.

It was a long mission. Took over an hour. However, I had fun with these guys. Others would have called them "stoopid n00bs". I think differently. They listened to each other and they all said OK when one would say..."Let the Monk recharge".

As I always say: "Communication is the Key"
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Old Jul 28, 2005, 11:40 PM // 23:40   #34
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I find it hilarious, that in the harder missions people randomly invite my Monk, without asking if I'm a Healer. I'm a Smiter, and I tank more then all the Warriors. ^.^ Fun!
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Old Jul 28, 2005, 11:46 PM // 23:46   #35
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use henchies
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Old Jul 29, 2005, 12:13 AM // 00:13   #36
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Quote:
Originally Posted by Lost
Replace that 99% with a 100%.
the one mission that you have to take crystals to 3 portals racing against the enemy team can be tough with henchmen.
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Old Jul 29, 2005, 02:53 AM // 02:53   #37
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Quote:
Originally Posted by Yamat
Too many people think the correct strategy here is to stay with the king at the end and let the monsters come to you.
Only when relying on hench healing, if there's more than 1 real human. Hench follow whoever is moving; if one person stops they converge on the moving person closest and if that stopped person is still inside the aggro radius of the moving person then they dance between them... sometimes not even bothering to heal / prot themselves much less others. (This has nothing to do with Thunderhead specifically; it's part of understanding combat with henchmen.)
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Old Jul 29, 2005, 02:59 AM // 02:59   #38
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Quote:
Originally Posted by Yamat
Too many people think the correct strategy here is to stay with the king at the end and let the monsters come to you.

Read YellowMarkers post--that's how you do Thunderhead.

BTW, I have a L20 Ele/?? (changes depending on my mood) and Mo/?? (changes depending on farming vs. grouping). PM me here for IGN.
Staying with the king at the end is pretty effective. I've done Thunderhead that way three times now, and never fought a group larger than four or so at the King. You're only in trouble if you get jammed up on the Monk boss long enough that more groups continue to flood in.
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Old Jul 29, 2005, 04:03 AM // 04:03   #39
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Quote:
Originally Posted by Kishin
Staying with the king at the end is pretty effective.
I personally have never done it that way. We always halved the group, one half at each gate. When things got messy (I.E. people running back and forth, jades getting through and causing mischief, etc.), we would just all run back to the king, and push back out to the gates. Worked very well.

Some people wait hours looking for two monks. My Thunderhead Keep group consisted of 6 necros and 2 rangers. Total time looking for party was like 10 minutes. We beat it first try, easily and quickly. When we finished, some of the same people were still looking for monks in the staging area
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Old Jul 29, 2005, 04:24 AM // 04:24   #40
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Originally Posted by IxChel

Rockin' Hammer (infused Wa/Mo) looking to squash Mursaat
Elementalist and protect squishy healers from Jade armours.
I eat dwarfs for breakfast.

Hear! Hear! Reigning champion brawler (infused Wa/Mo) looking
for a serious dwarf hunting group. I'm just barely smarter than
Little Thom -- I know about aggro circles!

Me Warrior protect squishies. Eat dwarf. Hammer good. Called
Targets good. Aggro'd groups bad. Me resurrect fallen heros!


I've done this. Mine generally go: "Step up, one and all! Need five more noble lads and ladies to go a-questing!"
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